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New Rogue 500

More cheap experimentations. This time I’m cutting down the Rare down to 1 and bumping up the common count up to 10. What this does is that it gives me more room to explore and out in cooler stuff at such a small Dust budget.

What I came up was a deck that was surprisingly able to climb up the Rank ladder by quite a bit (since I’ve been on 20 forever for the last 2 seasons, getting to 17 after playing this deck for 20 minutes is a bit of a fresh air).

Also, my favourite deck builder, is back up. Yay!


I had a bit of a headache trying to determine what single Rare I should put in. After much deliberation, I decided on the fake Coin because it fires up my combos for free AND it boosts my tempo by one mana. This is quite significant because lots of stuff can come out one whole turn earlier.

Also bumped up the minion removal for a semblance of early board control. A single Assassinate is in there but that odd 17 health taunter that pops up from time to time (naturally, only Priests could come up with that).

I have not idea what’s the ideal mulligan rule honestly, but follow your gut. Sometimes, leaving a 5 cost card in your starting hand might not be such a bad thing in the long run, as you no longer have to fish it out.


Back to Basics: Rogue 101

I decided to take the chill pill and revisit some fundamentals. Came up with this deck on a theory that the best kill cards does not have to come from your deck. The premise is simple: Keep the board clear of threats and build up your own. Pummel and repeat.


As you can see, there’s nothing startling or stellar about the line up. But it performed better than my Jade Rogue deck. Journey Below and Undercity Huckster really have to pull their weight here to provide the deck with finishers. The rest is crowd control. Don’t expect any minion you plug Cold Blood on to survive, so putting it on a 1/1 is perfectly fine (though you’d like the Divine Shielded one if you have the opportunity).

As you can see, the curve is heavily skewed to the 1 drops, this is because they have the most bang for buck when trying to pull off combo abilities.

While this might not be the best performing deck, for a new Rogue player this will make a good starting point to tinker around to make your own deck. It has the best tools Rogue has to offer that’s still legal in the Season of the Mammoth.

Like my other budget decks, the main key to play this deck is to play what you need, not what you can. Expect your board to be wiped at any time and hold on to the cards you need to re-take the board after your opponent has populated it.

Tempo Jade Rogue v2: Faster and Beefier

While the previous Jade Rogue deck that I made was very specific, it was dead slow and prone to being swarmed if the right cards weren’t out to soak early damage. So I took the base tempo concept and reworked it into the deck. Not only is the deck faster, but it stopped being reliant on the Jade Spirit bounce mechanic and have more ways to win.


Initially Argent Horserider took the slot of C’thun’s Chosen. But due to the fact that it’s phasing out soon, I had to look for other similar alternatives to take its slot. The Chosen has the right amount of beef that made it more than ideal for the slot. Although I lost a bit of speed, but for 1 mana more I got twice the amount of attack/health. Putting a combo’ed Cold Blood on a shielded Chosen is scary.

I suppose We can make this work at a flat 1000 Dust by putting in Chillwind Yeti instead, but I’ll lose the ability to take on larger creatures but a 4/5 is nothing to sneeze at either.

And this deck can swarm the board early, though a single Consencrate can likely wipe everything. So it’s important to keep the minimum number or minions on the board that poses a threat to draw out those AoE’s.

Secret Paladin 500 v2

I think this is the only non-Rogue deck within the 500 series that got a revision. I got hooked to this deck. It’s just so explosive and it’s not hard to pull off. Here’s where version 2 is right now:


Now the whole deck hinges on Steward of Darkshire, for better or for worse. A Divine Shielded Magma Rager is not something anybody would like to face on a regular basis. Plus with the Steward, the card is finally playable (kinda). Rallying Blade is there for the Stand Against Darkness + Steward of Darkshire combo. The Shattered Sun Clerics also bow out for Raid Leaders, which fits well in this deck.


It’s a predominantly mid-range deck now, with the 3 cost bracket receiving a huge jump, draining the 1 and 2 cost cards from the previous version.

Dang… I might actually like this more than my Rogue 500 deck.

Secret Paladin 500

I finally got around to do it, the secret paladin 500. Right off the bat, this deck suffers the consistency issue as Rogue 500, it’s missing the key card, which is an epic: Mysterious Stranger.

The deck is actually a tempo deck similar in pacing with the Rogue 500, though it’s missing that final push to deal in surprise damage other than Blessing of Kings.


The most interesting card in the deck is perhaps the Steward of Darkshire, which works awesome with Noble Sacrifice and the Bluegill Warrior. Might change the murloc with Wolfrider, but we’ll see how this deck performs. The curve sent warning signs to my brain:


That must be the most lopsided curve I have ever built. This is one deck where the Boulderfist Ogres might be a better fit than the Rocketeers, but it still needs a fair bit of testing to see how it goes.

I’ll definitely revisit this deck again after playing with it for a bit.

Addendum: Okay I’ve played with it for a bit. This deck is even more fun than the Hunter 500 and Warrior 500 combined (though I still like my rogue 500 deck more). Definitely a worthy Gold farmer.

Rogue 500 v3

I was in the middle of building a Secret Paladin 500 deck when I revisited this deck by accident. I noticed that my Defender of Argus was quickly becoming an under utilized card because of how rare two of my minions survived by the time I have enough crystals to cast DoA.

And although the Raid Leader was supposed to bump up the tempo by buffing anyone, the situation where more than 1 minion is buffed up is rare due to the efficient removal play from anyone playing in Ranked.

Yes, this deck is becoming quite a handful in Ranked play as well, performing better than my other 2 decks.


DoA worked in the original deck posted here because of the minion count created by Defias Ringleader. So enter the Murloc Tidehunters. Why not the Razorfen Hunter? They have better stats at 2/3. Sadly the 3 cost versus 2 cost contributes to the argument. I’ll be able to set up 2 quick chump blockers one turn earlier. Turn 6 is where things get ugly and I’d like to weather the beats or protect my squishy beaters that already have Cold Blood on them.

With this I can substitute one of the Hucksters for DoA. The Huckster is nice when it gives you juicy options to play with, but it lacks the punch or the ability for the deck to weather big minions for a turn or two.

The Shieldmastas are good blockers for 4 cost. Decent damage and a healthy backside, they do the job better than DoA especially when there’s no other minions on the table. They also give the deck added resilience, which is lacking.

The curve is a bit tighter (though not by much):


Although it’s a blitzy curve, the deck can really play a long game if you manage to handle threats from your opponent efficiently. It packs quite a punch. Want a killing blow? Bluegill with a couple of Cold Blood in turn 4 can make your opponent sweat a lot. Shadowstepping Reckless Rocketeer is still an awesome finishing move. Or just Geomancer and both Eviscerates. These are all 10 damage combos that serve as reliable finishers.

Give it a try.

Pirate Warrior 500

It was inevitable. The entire 500 series favours the blitz decks because the cards in basic are efficient enough to run them. As usual, this is great for farming gold in Casual, not so hot if you want to run it in Ranked.


Some concessions needed to be taken, like subbing out the Bloodsail cultist for Naga Corsairs for example. The single rare in the deck is Mortal Strike, for dealing that extra bit of damage to seal the deal. The rest is pretty simple to run.


As expected, the curve is heavily skewed to the 2 cost range. This is slower than the souped up Pirate Warrior that everyone is used to, but it should give those just starting out a taste on what it’s like. Also, it runs hot from the get go, so take no prisoners and expect none.

And yes, there’s that odd Elven Archer there. Hmmm…

Hunter 500

Trying out another class that can be awesome with a small budget of 500 Dust. I made my first Hunter Blitz deck with 560, so it’s just a matter of time before I find the recipe to trim it down to 500.

But this time, we’ll be going with the ever popular Secret Hunter deck and dumbing it down.


We’re missing the ever important Cloaked Huntress, there’s nothing we can do about that since that’s over budget if you don’t have the moolah to do Adventures. We also don’t have Quick Shot in here. Arcane Shot is a poor replacement but we take what we can get.

Like the Rogue 500, this is a good gold farming deck if you don’t mind sticking it to Casual. But with a bit of luck this deck will be great in Ranked too.

It kinda plays the same way as Rogue 500, but with crack. But this is a really glass cannon deck and damn fun to play with.

And I saved the best for last, the curve:


Now isn’t that just pretty?

Rogue 500 Upgraded


Tempo is a turn slower if you start first, but the 2 drop range is more solid. The Huckster is a beast in this deck and it can pull some crazy cards when it dies, even if the cards pulled are random. Simplest way to make sure he dies every time is to put Cold Blood on him.

The curve is also a bit more blitzy:


Yet this is the first time I’ve built a deck where all cost ranges are represented. I suppose you could run Boulderfist Ogres instead in the 6 cost slot, but the lack of charge really hurts this deck a bit. Getting those Bluegill Warriors in there was the best thing I did.

Perhaps the only mismatch in the deck is the Elven Archer, but they have proved to be useful in assisting minion kill or occasionally player kill. Have a bunch of 2/2’s and the opponent have a couple of 5/10 Taunts with 1 life as opposed to your 8? Elven Archer to the rescue! This actually happened to me 3 times since I’ve played this deck.

But it still sucks in Ranked. However no problems in getting Gold the hard way.

Rogue 500 Casual

I got bored of the meta in Ranked Play and decided to play Casual the whole day today. Now taking my ranked deck into Casual was like bringing a bazooka to a pistol shootout, so I made a new deck to have fun with.

It totally tanks in Ranked, but in Casual I managed to get 100 Gold the hard way of winning 30 times with about 10 or so losses, so 75% win rate. Not bad for a farming deck.


It’s a standard tempo deck, distilled to its purest form and given unholy life. To have fun with it, I set myself a budget of 500 Dust so any newbie that has played for a week can craft it and have fun with it.

There’s 5 commons and 3 rares in there, bringing the total up to an even 500. This exercise lets you know what’s the REAL core of the class and what makes it tick. In this case, the core for a tempo Rogue deck is simply:

2x Eviscerate
2x Cold Blood

That’s it. The others are pure gravy. I suppose the Argent Commander and 1 Defender of Argus can be subbed out for a couple of Undercity Hucksters for more variety. But Argent Commander with Cold Blood is just nasty. But the real MVP of the deck is really Shadowstep. Shadowstepping your fat chargers and even Defender of Argus will bring a smile to your face every time.