I think this is the only non-Rogue deck within the 500 series that got a revision. I got hooked to this deck. It’s just so explosive and it’s not hard to pull off. Here’s where version 2 is right now:
Now the whole deck hinges on Steward of Darkshire, for better or for worse. A Divine Shielded Magma Rager is not something anybody would like to face on a regular basis. Plus with the Steward, the card is finally playable (kinda). Rallying Blade is there for the Stand Against Darkness + Steward of Darkshire combo. The Shattered Sun Clerics also bow out for Raid Leaders, which fits well in this deck.
It’s a predominantly mid-range deck now, with the 3 cost bracket receiving a huge jump, draining the 1 and 2 cost cards from the previous version.
Dang… I might actually like this more than my Rogue 500 deck.
I finally got around to do it, the secret paladin 500. Right off the bat, this deck suffers the consistency issue as Rogue 500, it’s missing the key card, which is an epic: Mysterious Stranger.
The deck is actually a tempo deck similar in pacing with the Rogue 500, though it’s missing that final push to deal in surprise damage other than Blessing of Kings.
The most interesting card in the deck is perhaps the Steward of Darkshire, which works awesome with Noble Sacrifice and the Bluegill Warrior. Might change the murloc with Wolfrider, but we’ll see how this deck performs. The curve sent warning signs to my brain:
That must be the most lopsided curve I have ever built. This is one deck where the Boulderfist Ogres might be a better fit than the Rocketeers, but it still needs a fair bit of testing to see how it goes.
I’ll definitely revisit this deck again after playing with it for a bit.
Addendum: Okay I’ve played with it for a bit. This deck is even more fun than the Hunter 500 and Warrior 500 combined (though I still like my rogue 500 deck more). Definitely a worthy Gold farmer.
I was in the middle of building a Secret Paladin 500 deck when I revisited this deck by accident. I noticed that my Defender of Argus was quickly becoming an under utilized card because of how rare two of my minions survived by the time I have enough crystals to cast DoA.
And although the Raid Leader was supposed to bump up the tempo by buffing anyone, the situation where more than 1 minion is buffed up is rare due to the efficient removal play from anyone playing in Ranked.
Yes, this deck is becoming quite a handful in Ranked play as well, performing better than my other 2 decks.
DoA worked in the original deck posted here because of the minion count created by Defias Ringleader. So enter the Murloc Tidehunters. Why not the Razorfen Hunter? They have better stats at 2/3. Sadly the 3 cost versus 2 cost contributes to the argument. I’ll be able to set up 2 quick chump blockers one turn earlier. Turn 6 is where things get ugly and I’d like to weather the beats or protect my squishy beaters that already have Cold Blood on them.
With this I can substitute one of the Hucksters for DoA. The Huckster is nice when it gives you juicy options to play with, but it lacks the punch or the ability for the deck to weather big minions for a turn or two.
The Shieldmastas are good blockers for 4 cost. Decent damage and a healthy backside, they do the job better than DoA especially when there’s no other minions on the table. They also give the deck added resilience, which is lacking.
The curve is a bit tighter (though not by much):
Although it’s a blitzy curve, the deck can really play a long game if you manage to handle threats from your opponent efficiently. It packs quite a punch. Want a killing blow? Bluegill with a couple of Cold Blood in turn 4 can make your opponent sweat a lot. Shadowstepping Reckless Rocketeer is still an awesome finishing move. Or just Geomancer and both Eviscerates. These are all 10 damage combos that serve as reliable finishers.
Give it a try.
It was inevitable. The entire 500 series favours the blitz decks because the cards in basic are efficient enough to run them. As usual, this is great for farming gold in Casual, not so hot if you want to run it in Ranked.
Some concessions needed to be taken, like subbing out the Bloodsail cultist for Naga Corsairs for example. The single rare in the deck is Mortal Strike, for dealing that extra bit of damage to seal the deal. The rest is pretty simple to run.
As expected, the curve is heavily skewed to the 2 cost range. This is slower than the souped up Pirate Warrior that everyone is used to, but it should give those just starting out a taste on what it’s like. Also, it runs hot from the get go, so take no prisoners and expect none.
And yes, there’s that odd Elven Archer there. Hmmm…
Trying out another class that can be awesome with a small budget of 500 Dust. I made my first Hunter Blitz deck with 560, so it’s just a matter of time before I find the recipe to trim it down to 500.
But this time, we’ll be going with the ever popular Secret Hunter deck and dumbing it down.
We’re missing the ever important Cloaked Huntress, there’s nothing we can do about that since that’s over budget if you don’t have the moolah to do Adventures. We also don’t have Quick Shot in here. Arcane Shot is a poor replacement but we take what we can get.
Like the Rogue 500, this is a good gold farming deck if you don’t mind sticking it to Casual. But with a bit of luck this deck will be great in Ranked too.
It kinda plays the same way as Rogue 500, but with crack. But this is a really glass cannon deck and damn fun to play with.
And I saved the best for last, the curve:
Now isn’t that just pretty?
Tempo is a turn slower if you start first, but the 2 drop range is more solid. The Huckster is a beast in this deck and it can pull some crazy cards when it dies, even if the cards pulled are random. Simplest way to make sure he dies every time is to put Cold Blood on him.
The curve is also a bit more blitzy:
Yet this is the first time I’ve built a deck where all cost ranges are represented. I suppose you could run Boulderfist Ogres instead in the 6 cost slot, but the lack of charge really hurts this deck a bit. Getting those Bluegill Warriors in there was the best thing I did.
Perhaps the only mismatch in the deck is the Elven Archer, but they have proved to be useful in assisting minion kill or occasionally player kill. Have a bunch of 2/2’s and the opponent have a couple of 5/10 Taunts with 1 life as opposed to your 8? Elven Archer to the rescue! This actually happened to me 3 times since I’ve played this deck.
But it still sucks in Ranked. However no problems in getting Gold the hard way.
I got bored of the meta in Ranked Play and decided to play Casual the whole day today. Now taking my ranked deck into Casual was like bringing a bazooka to a pistol shootout, so I made a new deck to have fun with.
It totally tanks in Ranked, but in Casual I managed to get 100 Gold the hard way of winning 30 times with about 10 or so losses, so 75% win rate. Not bad for a farming deck.
It’s a standard tempo deck, distilled to its purest form and given unholy life. To have fun with it, I set myself a budget of 500 Dust so any newbie that has played for a week can craft it and have fun with it.
There’s 5 commons and 3 rares in there, bringing the total up to an even 500. This exercise lets you know what’s the REAL core of the class and what makes it tick. In this case, the core for a tempo Rogue deck is simply:
2x Cold Blood
That’s it. The others are pure gravy. I suppose the Argent Commander and 1 Defender of Argus can be subbed out for a couple of Undercity Hucksters for more variety. But Argent Commander with Cold Blood is just nasty. But the real MVP of the deck is really Shadowstep. Shadowstepping your fat chargers and even Defender of Argus will bring a smile to your face every time.
I have opened 30 packs so far. Plus the six packs from quest given from gadgetzan bonus. Opened an Ava from the first and was dry for the next 35 packs…
Until yesterday. Then again this morning another legendary from one more pack….nice.. Although sucky legendary.
Specific legend looks like. Looks like my Kazakhs needs to be crafted
But looks like dry run for another 35-40 packs….. I think I will just craft the important missing legendary…
I revisited Sheng’s article on basic Rogue Tempo Rogue and started to work from there after suffering innumerable defeats from my last deck. It was fun, but it didn’t win. This one however, didn’t seem like it would hold in the current meta but it did good so far. I’m actually climbing up the ranks instead of free falling into the 20’s and getting stuck there forever:
A bit more resilient, less glass cannon-y. The idea behind the deck is simple: Control the board, beat face with the rest. Taunts will always be your bane so save your spot removals (Sap, Assassinate) for those, get rid of all other threats with direct damage. If your direct damage would win you the game next turn, do it then and don’t waste it.
Also don’t be afraid to call on the murlock and giving your opponent 2 cards. Remember that the cards in your hand is more important as they contain spot removals for you to keep dealing damage.
One of the Assassinate could be changed into Blade Flurry, which is super in late game when you’re surrounded with fatties from an overconfident opponent. If you’re playing this style, keep those Deadly Poisons at all cost.
I created a funny deck out of a whim lately. I can think of a couple of things to really make the deck pop out but I’m too lazy to pursue it at the moment. You can try playing this deck, but be forewarned that you WILL lose with it. But you’ll also have fun with it. At best, you’ll actually win with it. I won with the deck ONCE against a live opponent.
Incidentally it’s the deck I used to get the new back on the latest Tavern Brawl.
A Coldlight everyone draw 2 cards card would be great in here to fuel the reporter. It’s pretty interesting where it is right now because I think it just needs a bit more tweak to make it into a viable deck. One thing I can guarantee is that you’ll always be with a filled hand at any turn and you don’t have to worry about being prudent (well, except you still have to be mindful of board wipes).
The Shadow Strike is not a good replacement for Assassinate, but you won’t feel bad for using it against a 3 health minion. Maybe it needs a couple of Spell Damagers in there somewhere…. hmmm…