Category Archives: WarmaHordes
Left Warmachine a good while back, the bug seem to have bit again. Haven’t really bought any new models during my absence from the game, but I did rediscover the box with all my models kind of recently and did the one thing that I could do to keep my army fresh without spending any big amounts of cash:
I repainted my Khador army…
And slightly modded them…
Brought it to my LGS during the Reckoning release event and it certainly invited verbal reactions from other players 😛
I’ll post a pic of my new army when I can get a decent picture out.
What I did was mod both e and p Sorscha into a more battle wearied version of Allison Jakes. Also sculpted cowboy hats on a couple of widowmakers and changed every jack head into Cygnar jack heads, courtesy of Grind. It was certainly an uplifting experience and got me in the groove again.
More importantly, I played with a jack heavy list out of eSorscha (or Capt. Allison Jakes) and was surprised that it could work. The key thing is not to allocate focus to all your jacks if you can, but to allocate them if you need to use them during that turn. Also, another way to field lots of jacks under a caster that’s not known to be able to do so is to field focus efficient jacks. Jacks like the Devastator, Marauder, Destroyer, Beast-09, and the Berserker. These jacks need little focus to run them to their optimum and they work just fine on their own.
1 focus hog jack (like the Juggernaut, Demolisher, Spriggan, Behemoth) is usually enough to fit whatever focus diet you’re on. Even better if you’re running your group with casters that have widespread spells or feats like pVlad with Signs and Portents and Karchev’s Unearthly Rage.
This is the 35 points that I’m playing with nowadays:
There are other variations that I’m dying to try out, especially after I fount out that Juggernaut, Marauder and Berserker make a really good 15 point base to build upon. More on those later as I play more games and repaint more of my jacks.
This is pretty much an off the wall list that I’m planning to try out with mercs. Khador has gotten kinda jaded on me and mercs seems to be THE force if I want to experiment with wacky personal colour schemes, so I picked the most inconspicuous caster ever: Fiona.
Why? I have no idea. Definitely wasn’t the rules but I really dig the model, so I guess that was a good enough reason to run her. After picking her up and a heavy warjack box, I started doodling a list based on what she can do:
– She gains + 1 foc for a nearby sea dog unit.
– Gives awesome ranged boon to a unit/model.
– Makes anything into an arc node.
I’m interested in the latter 2 abilities. Maybe down the road I’ll get a Pressganger unit for more awesome painting. So for my first 15, since the Khadoran assassin wenches can work for the Four Star Syndicate, we’ll be drafting Fiona under that contract.
Fiona the Black
Kayazy Eliminators (as arc node)
The ladies make great arc node targets simply because they’re fast and pretty much hard to shoot at. But what about my shooting needs?
Granted the Mule would be a better jack if I wanted it to stand back and just lob steam powered shells, but in case I need a beatstick diversion, Chaging over to Rover doesn’t seem like a bad deal. That’s 5 points so far. We need another cool target for Nonokrion.
Cylena Raeffyll and her Awesome Nyss Hunters (full)
That kinda sums it up. Good target for Nonokrion Brand and they’re versatile at long and close range. Cylena would no doubt be the prime target here but Roth’s Mercy should get some use.
Now all that’s left is to try this out. You can go a bit wild with 25 points by employing a couple of Talons and Dirty Meg to run them (or one of them for Blythe and Bull).
Disclaimer: Yes, I realised I could’ve used better models which has more synergy in them, but this list is a bit more fun to paint and play in my opinion. Another tickle would be to include Croe’s Cutthroats in there somewhere down the line.
If you’re like me, who doesn’t really care about the combo and stats of something but would like to have a cool looking Warmachine army, here’s a list that I cooked up that would totally rock the table looks-wise, if not game-wise 😛
50 points: Poke and Saw
– War Dog
Man-o-War Bombardiers (full)
Iron Fang Uhlans (min)
Man-o-War Drakhun (no dismount)
If I want to totally keep it in theme, I suppose I could replace the Drakhun with a couple of Uhlans to round it up to a unit of awesomeness. Chainsaws and lances sans Warcaster, but maybe the new cavalry Vlad will command this army. Here’s the progression list for 15, 25 and 35 points:
Base (15 points):
Man-o-War Bombardiers (max)
If you play the Drakhun, min bombs and an unmounted Drakhun fits here as well.
Alpha upgrade (25 points):
+ War Dog
Beta upgrade (35 points):
Delta upgrade (50 points):
+ the horsies.
Tournament worthy? Probably not. But it’ll definitely look impressive.
Happy New Year folks! It’s been an eventful 2011 for both WM and Hordes. Especially since the dying hours of the year saw me join the ranks of the Canine Company (yes, that definitely is the highlight of the year).
As far as list building goes, I have decided to let Kaya and her meddling dog spend time away from the battlefield. My current flirtation with Hordes comes in the form of Circle’s newest Warlock, Grayle the Farstrider. Kaya may be the choice caster for those who want to run beasts, but I have never been smart enough to go with conventional wisdom. Also, I cannot figure out how to use her feat.
Grayle’s hit-and-run style appeals to me. He’s mainly a finesse fighter who goes in to set up the kill for someone else, nevermind that the only game hes won involved rushing the Butcher of Khardov himself. There is a certain lack of hitting power when it comes to killing big targets, but it hasn’t been too much of an issue.
In other news, advancements need to be made on the Rhulic front. My dwarves call out for expansion, I can hear their whispers of power in my waking hours. There will be more to talk about soon…. very soon….
Which is why I’ve recently bought a small Circle of Oroboros battlegroup off a friend of a friend. Now, most don’t actually know this, but before madly dashing off into the world of Warmachine I was severely tempted to get started with Hordes. This was mainly due to a highbrow swords-and-sorcery phase where I at least expected some sort of mighty beast to appear on the battlefield. Hopefully on my behalf.
That’s all in the past now. Kaya the Moonhunter (eKaya for those of you who don’t remember titles) has brought her feral charm into my home, along with a pair of Warpwolves. I’ll be looking to add a Totem Hunter to the mix to back up the harassing pair of Croak Hunters I have lying around. This ragtag band will strike terror into the hearts of those who dare enter the forests.
Or just die horribly to all those guns people seem to have these days….
I have more or less retire from Warmachine/Hordes gaming. I was losing interest in it initially, after seeing the Circle Orboros spoilers of Domination and finding myself totally unimpressed. Out of the batch preview, only two new model that seems very usable while the other two models are based on previously available model and was tweaked just a bit and given an additional 1 more point cost and labeled as new model. Which is unlike the other factions who seems to get mostly new models.
The models I’m talking about is Ghetorix and Winter Argus. Ghetorix may be not bad, but it’s one additional point, at 11 points, which is based from Warpwolf Stalker. While the ability is not bad, I do find it annoying that they just take Stalker, change weapon, slap down a random ability and call a new model.
Winter Argus however, is a total waste. Ability not much, but it gets another extra point cost, for a warbeast original that is not being played. Seriously. The lack of creativity that the PP design team has for Circle Orboros is pissing me off.
And if you play enough Circle, you know that additional points is very expensive.. you have so little point with the amount of beast you have to take minimum. Most lists are tight enough as it is, especially at 35 points.
But that’s not the real reason for retiring. Due to some random celestial alignment with the moon/planetary body or like in my case, i would call it a sign from the heavenly management… I got an offer to buy my entire army for a good decent price, which I have been trying to sell for quite awhile.
Naturally, I did not refuse the offer.
So now I’m left without WarmaHordes army. While I have no army left, doesn’t quite mean that I retire from the game totally, it’s just that I have no army, but I will still probably play someone’s army. So I got myself a list, from a Warmachine army from a friend and a Hordes from another.
I will play them when I can if they brought the army, but here is the list below.
Army Name: Trigger Happy Highborn
35+6 points, 15 models
Ashlynn D’Elyse +6 points
* Mariner 8 points
Arcane Tempest Gun Mages 6 points
* Gun Mage Officer 2 points
** 2x Mule 8 points each
Dirty Meg 2 points
Eiryss, Mage Hunter of Ios 3 points
Gorman Di Wulfe, Rogue Alchemist 2 points
Master Gunner Dougal MacNaile 2 points
It’s a simple list, more on control the board. It’s not an epic list or anything, but played well, it’s annoying to fight against.
While the second list for minions…
Army Name: Barnabs Swimmer
35+6 points, 16 models
Bloody Barnabas +6 points
* Blackhide Wrastler 9 points
* Bull Snapper 3 points
* Ironback Spitter 8 points
Croak Hunter 2 points
Feralgeist 1 point
5 Gatorman Posse 9 points
5 Gatorman Posse 9 points
In the meantime, Firestorm Armada has arrived with the new Dreadnoughts…. and more Spartan Games previews of beautiful Covenant stuff… my faction in Dystopian..
But that’s for another day.
Okay, so you grew bored with your battlebox and still want a jack heavy army. You need something simple and easy to carry around while still able to handle hordes of infantry and not die a premature death.
Let’s start with our little girl:
pSorscha (+5 WJ)
She comes in your battlebox, she’s not so simple to use. She needs most of the focus for herself as well. So what do you do? You get focus efficient ‘jacks for one. Let’s start with out 15 pointer:
Spriggans and Destroyers are relatively cheap to handle requiring 1 focus to get the best out of them. Reinholdt is definitely worth it to reload her handcannon.
+ War Dog
More bombards, more fun. The War Dog is added protection for Sorscha.
This is where the infantry are piling up, so you need more clearance power. You can plug in the Devastator here as well but I like the utility of the Spriggan more.
+ full MoW Bombardiers
+ Koldun Lord
This is just to fill up the ranks and introducing more firepower. Though at this point all hell breaks loose and you should pepper the battlefield as much as possible.
Not sure how this list can hold up, but it seems pretty fun so far. If you want to skip the progression, that’s fine. You can also do this for 35 points:
At 50 you just add:
Full MoW Bombardiers
Min Mechanics + UA
That should keep me busy for a while 🙂
There’s a 90% chance that I’ll be on gaming hiatus for the next 4 month-ish or so (or shorter). The baby can safely come out after 2 more weeks but she’s due for 2 more months. So anything goes from here on end and my area of roaming just got a lot more smaller, at least until after confinement. So in the meantime, my gaming fix will have to be stoked with collecting at a snail’s pace and thinking up of new lists/decks while I’m out to keep me fresh and updated.
If WM Malaysia doesn’t die after 4 months, I’ll be back with a Strakhov Black Ops list (and another hybrid) as well as a Constance Army of Light list, both at around 35 points or so (maybe 50, since it’s not really a big jump to get there). It will be faster if someone wants to buy my current Khador stuff that I find to be lackluster atm. Yes, jack heavy can become boring. Who would’ve thunk?
In the meantime I’ll have to devise either a deck, list or play style that can let me conclude a game within an hour and a half at most, since I foresee myself only having a couple of hours at most to game from this point on. So tournament plays are going to be a little bit tricky to get by >.> So that means I’ll be looking at techniques that’ll save time on the table and get multi coloured dice (with specific purposes) to speed up rolls and record keeping. I’ll be sharing those here as well, of course :p And there’s that ever going search for the fastest speed paint tech I can find to get my army up and running at break neck speed. Also need to revise on a card cataloging system to build decks faster too. Storage issues will be studied for fast access.
And I got 4 months to do it 🙂 Fun.
…the John Woo ‘jack called the Minuteman… and Constance Blaize. Yup, the mighty red imperials under Empress Ayn Vanar has grown thin and lackluster for me, time to bury the hatchet and pick up the shiny sword and mace. The reason for this defection is simple: Constance Blaize is a damn pretty model 🙂 Being surrounded by men not afraid to die is all the more sweeter.
Like all casters, I like the 15 points maximum tier exercise. Coming up with hers is easy. She can go to Tier 3.
Tier 3- 15 pointer:
Minuteman (5) (feel free to plug the Lancer in here, I like this jack more)
Minimum Percursor Knights (5)
Minimum Percursor Knights (5)
Percursor Knights Unit Attachment (0)
Alain Runewood (3)
Harlan Versh (2)
I realise I’m wasting one jack point with the Minuteman, but I feel it’s worth it. It keeps my 25 point option simple by adding these two and leaving out Harlan Versh:
Minimum Sword Knights
Is it a good plan? I have no idea. But it sure looks like a swell one. Keeping it to 25 seems short and sweet. Extending to 35 won’t be a problem, I’ll just extend every infantry to full and reinstate Harlan. Or I can keep one unit of Percursor Knights to a minimum and employ Junior. Either way it’s cool.
Making lists for miniature armies are not always easy nor straightforward. Some points to a certain one trick pony strategy while other favour flexibility when building. Others, like me, got sucked into the looks and then figure out how to include them later :p I’m going for another angle which is not really alien to some players: gradual point increments. This method is very useful if you have a LOT of minis resulting in a lot of possible combinations.
The advantage of this method is that you can mix and match and actually play with your entire collection from time to time on the wire. Meaning you don’t have to spend a lot of time building a list on the fly if you want to try a different angle on the game.
In Warmachine, you start off with 15, then it bumps up to 10 at a time, except with the 15 point jump to 50. (15,25,35,50). Unless you’re aiming for Unbound, in which case it’ll be a whopping 100 pt jump from 50.
In Anima Tactics, you start off at a kiddie level of 150 and basically have 50 level increments. Usually a 100 level increment is also convenient.
By keeping in mind of these progression points, you can categorize a group easily and fish your models out of the bag fast. At most, 3 units can belong to one group for simplicity’s sake. Anymore than that and you’ll be spending a lot of time figuring out what to put anyway.
Here’s something simple to try out:
For WM/H: Say it’s a 10 pt increment. hat can be one unit + 1 solo, 1 jack + 1 solo or one maxed out unit or one super expensive jack.
For Anima’s 100pt increment, it’ll be a 55/45, 60/40, 65/35 or 50/50. Anything more than that and it deserves it’s own spot with points carried forward.
By no means will this approach make your list to be super cool broken, but it’ll make selections easier and faster and hopefully lots of fun next time you bring your army bag for a game 🙂