I made 4 decks…
…when I’m only supposed to make 2 for a Star Wars LCG game tonight. And now I can’t decide which one to run. I’m really trying to get out of the core set bomb decks but I seem to like how the coreset decks work more. Anyway, here are my two decks:
Renegade Squadron Shuffle (Smuggler):
Sensors Are Placed x2, Hoth Operations x2, Renegade Squadron Mobilization x2, Echo Base Defense x1, Prepare for Evacuation x1, The Defense of Yavin 4 x2.
Pile up on Hoth bonuses and whack. I’d like to make a pop up infantry deck featuring another copy of Prepare for Evacuation but the force values suck for such a high reliance on winning edge battles. The deck can win by Rogue 3’s pwnness or by locking the more prevalent threats to get them out of the way.
Skywalkers, a politician and a TRAP! (Rebel):
A Journey to Dagobah x2, Mission Briefing x1, Fleeing the Empire x2, Rumors at the Cantina x1, Draw Their Fire x1, A Hero’s Journey x2, Self Preservation x1
I realise Self Preservation is the oddball here but I want to play with new cards dammit! Anyway, this deck… is totally not about Luke. It’s all about Leia. Rescue Mission just makes the deck more irritating to deal with (as if Leia, Lightsaber and Double Strike isn’t irritating enough).
A Skywalker (Imperial):
Lord Vader’s Command x2, Fall of The Jedi x2, The Emperor’s Web x2, Imperial Command x1, Counsel of the Sith x1, Black Squadron Assault x2
More thematic than anything, this is all about Vader (with a cameo appearance by the Emperor and other minor lackeys). It has a small amount of control and a very high probability of winning edge battles, due to duplicates of the big man himself. Just get any version of him out and wreck face.
That’s no Cheese Wedge… (Imperial):
The Endor Gambit x2, Death and Despayre x2, The Ultimate Power x2, Deploy the Fleet x2, A Dark Time for the Rebellion x2
This deck has a ridiculous amount of resources…. and Star Destroyers. And shields. Lots of shields. Star Destroyers can come out as early as the first turn and 2 more on the third if played correctly. Seeing that many Star Destroyers on the table is hilarious and not funny at the same time. Of course there are pods that nullifies vehicle damage and whatnot, but who cares? They’re Star Destroyers.
I’ve currently set upon the Hoth Smuggler and the Star Destroyer deck, but the mystical ways of the Force looks cool as well. I’ll most likely roll a die and decide later tonight. Will probably post a game report of sorts later but we’ll see.