One stop RK translation

I know I posted a link to the translation a short while ago, but if, like me, hate clicking through every single link and pressing the back button to get back to the card list, here’s a page with everything in it:

Rurouni Kenshin Translation

PURPLE:====================

COMMAND

C-001
Meiji Swordsman Romantic Story
0-5-1
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): Move all the command with no G symbol in the Friendly Junkyard to the bottom of its Owner’s Nation in any order, remove this card from the game.
Traits: Movement
KR (Kenshin Rare)

BLUE:======================

UNIT

U-001
Himura Kenshin
2-5-0
Ace(2), [Swordsman (Hiten Mitsurugi-ryu)], Swift Strike
(Auto D):When all Enemy Unit(s) in combat with this card are destroyed by battle damage, negate the destruction. In that case, scrap 4 cards from the top of Enemy’s Nation.
Trait: Swordsman
5/3/5
M

U-002
Himura Kenshin
1-4-0
Ace(2), [Swordsman (Hiten Mitsurugi-ryu)], Battle Positions, Swift Strike
(AutoD): All Enemy Unit(s) in the same Battle Area as this card is moved to its Owner’s Hand when destroyed by battle damage.
Trait: Swordsman
4/1/4
U

U-003
Kamiya Kaoru
1-4-0
Ace(1), [Swordsman (Kamiya Kasshin-ryu)]
(AutoD): When this card’s detachment deals battle damage, heal Friendly Nation by half of the amount(rounded down) of damage dealt.
Trait: Swordsman
2/2/5
M

U-004
Myojin Yahiko
2-3-0
[Swordsman (Kamiya Kasshin-ryu)]
(Battle Phase)<1>:All the Command with 「Trait: Hiten Mitsurugi-ryu」 in Friendly Hand gains TNP+3 during this turn. In that case, this card gains Swordsman(Hiten Mitsurugi-ryu) until the end of the turn.
3/2/3
Trait: Swordsman
R

U-005
Sagara Sanosuke
2-4-0
Ace(1), [Swordsman (Futae no Kiwami)], Raid
(Damage Step)<2>:When this card is destroyed by battle damage, negate the destruction. In that case, all the detachments in the same area as this card (the moment this effect resolves) will conduct exchanging battle damage again. (Note: The exchanging battle damage of this effect is same as conducting the designated effect of damage step)
5/0/3
Trait: Swordsman
R

U-006
Saito Hajime
2-5-0
Ace(1), [Swordsman (Mizoguchi-ha Itto-ryu)]
(AutoB): This card is played to the Field in reroll if there is an Enemy Unit.
5/2/5
Trait: Swordsman
M

U-007
Hiku Seijuro
2-6-1
Ace(3), [Swordsman (Hiten Mitsurugi-ryu)], Battle Positions, Swift Strike
(Battle Phase)<2-7-1>: If this card is in G, this card enters a Battle Area that is in combat as a Unit in any order and in reroll status.
6/4/6
Trait: Swordsman
R

U-008
Makimachi Misao
2-3-1
[Swordsman (Oniwabanshu)]
(Battle Phase)<2>: If this card is in combat, gains +X/+X/+X until the end of the turn. The value of X is equal to the number of Friendly Unit with Swordsman(Oniwabanshu).
2/2/2
Trait: Swordsman
U

U-009
Kashiwazaki Nenji
1-3-0
[Swordsman (Oniwabanshu)], Boost
3/0/3
Trait: Swordsman
C

U-010
Kurojou & Shirojou
1-2-0
[Swordsman (Oniwabanshu)]
2/1/2
Trait: Swordsman
C

U-011
Masugami
1-1-0
[Swordsman (Oniwabanshu)]
0/2/1
Trait: Swordsman
C

U-012
Omime
1-1-0
[Swordsman (Oniwabanshu)]
1/1/1
Trait: Swordsman
C

U-013
Aoiya
1-1-0
Supply(3)
(AutoA): This card cannot sortie for attack.
0/0/4
C

U-P001 (Promo!)
Himura Kenshin & Saito Hajime
1-6-0
Ace(2), Battle Positions, [Swordsman (Hiten Mitsurugi-ryu)], [Swordsman (Mizoguchi-ha Itto-ryu)]
(AutoD): When this card is in combat as a only 1 unit detachment, gains +1/+1/+1 until the end of the turn.
6/3/6
Trait: Swordsman, Alias [Himura Kenshin/Saito Hajime]
P

CHARACTER

CH-001
Takani Megumi
2-4-0
(Battle Phase)<R1>: All Friendly Units with Blue DNP and Swordsman gains +1/+1/+1 until the end of the turn.
0/0/0
Trait: Female, Adult
R

CH-002
Arai Seiku
2-2-0
(Battle Phase)<R>: Negate the minus modification to 1 Friendly Unit during this turn.
(Enemy Turn)<0>: Reroll 1 Friendly Unit in the Deployment Area.
0/0/0
Trait: Male, Adult
C

CH-003
Okubo Toshimichi
2-2-0
(Battle Phase)<1>: All Friendly Units with Swordsman may sortie even if in the status 「Sortie Restriction Effect」 of Enemy effect is applied during this turn.
(Enemy Turn)<0>: Reroll 1 Friendly Unit in the Deployment Area.
0/0/0
Trait: Male, Adult
U

COMMAND

C-001
Ryukansen-Tsumuji
2-4-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be used up to 3 times per turn.
(Damage Step): The Detachment Battle Strength of Friendly Detachment that has a Unit with Swordsman(Hiten Mitsurugi-ryu) is in combat gets +5 until the detachment is disbanded.
Trait: Strengthen, Hiten Mitsurugi-ryu
U

C-002
Ryushosen
2-3-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Enemy Defense Step): All units sortie in the same detachment with a Friendly Unit with Swordsman(Hiten Mitsurugi-ryu)  may sortie even if in the status 「Sortie Restriction Effect」 of Enemy effect is applied during this turn.
Trait: Opposition, hiten Mitsurugi-ryu
C

C-003
Hiryusen
2-3-0
(AutoB) At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase) 1 Friendly Unit with Swordsman(Hiten Mitsurugi-ryu) cannot be targeted by Enemy Unit’s effects until the end of the Cut.
Trait: Opposition, Hitem Mitsurugi-ryu
C

C-004
Kuzuryusen
2-5-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Enemy Battle Phase) The Detachment Battle Strength of Enemy Detachment that is in combat with a Friendly Unit with Swordsman(Hiten Mitsurugi-ryu) gets -9 until the detachment is disbanded.
Trait: Control, Hiten Mitsurugi-ryu
R

C-005
Amakakeru Ryu no Hirameki
2-6-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Defense Step): Move 1 Enemy Unit that is in combat with a Friendly 「Himura Kenshin」 to it’s Owner’s Hand. Furthermore, at the start of Return Step, move 1 Enemy Unit (if there is) in Battle Area to it’s Owner’s Hand.
Trait: Movement, Hiten Mitsurugi-ryu
R

C-006
Futae no Kiwami
1-3-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): 1 Enemy Unit that is in combat with a Friendly Unit with Swordsman(Futae no Kiwami) gains -2/-2/-2 until the end of the turn. Furthermore, deal 2 damage to that Enemy Unit at the end of the step.
Trait: Destruction, Restraint, Futae no Kiwami
C

C-007
Sanjuu no Kiwami
2-5-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): Deal 2 damage to an Enemy Detachment that is in combat with a Friendly 「Sagara Sanosuke」. Furthermore, deal 2 damage to that detachment at the start of each step. (Note: This damage is applied in the same way as battle damage to detachment)
Trait: Destruction, Futae no Kiwami
U

C-008
Gatotsu-Ishiki
2-4-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Friendly Battle Phase): All Enemy Unit(s) that are in combat with a Friendly 「Saito Hajime」 gains ±0/±0/-2 until the end of the turn.
Trait: Restraint, Mizoguchi-ha Itto-ryu
C

C-009
Gatotsu-Zeroshiki
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Friendly Battle Phase) Enemy Detachment that is in combat with the detachment that has a Friendly 「Saito Hajime」 as the Vanguard gets ±0/±0/-X until the end of the turn. (Note: This modification is applied in the same way as battle damage to detachment)
Trait: Restraint, Mizoguchi-ha Itto-ryu
U

C-010
Tsuka no Gedan-Hiza Hishigi
2-3-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Enemy Damage Step) Move 1 Enemy Unit that is in combat with a Friendly Unit with Swordsman(Kamiya Kasshin-ryu) to it’s Owner’s Deployment Area in roll status.
Trait: Movement, Kamiya Kasshin-ryu
C

C-011
Miyomimane-Ryutsuisen
1-1-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase) A friendly 「Myoji Yahiko」 gains High Mobiliy and +3/+3/+3 until the end of the turn.
Trait: Strengthen, Hiten Mitsurugi-ryu
U

C-012
Kansatsu Tobi Kunai
1-2-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): If there is a Friendly Unit with Swordsman〔Oniwabanshu〕, 1~X Enemy Unit(s) in Battle Area gains -1/-1/-1 until the end of the turn. The value of X is equal to the number of Friendly Unit(s) with Swordsman(Oniwabanshu).
Trait: Restraint, Oniwabanshu
C

C-013
Ensatsu Goukoukon
1-3-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Damage Step) 1 Enemy Unit that is in combat with a Friendly Unit with Swordsman(Oniwabanshu) gains -X/-X/-X until the end of the turn. The value of X is equal to the number of Friendly Unit(s) with Swordsman(Oniwabanshu).
Trait: Restraint, Oniwabanshu
C

C-014
A Place to Return
1-3-1
(Damage Step): Negate the destruction of 1 Friendly Unit.
Trait: Rebirth
U

GREEN:=====================

UNIT

U-001
Shishi Makoto
2-5-1
Ace(2), [Swordsman(Mugenjin)], Raid
(Friendly Damage Step)<1>: Deal 2 damage to 1 Enemy Unit that is in combat with this card.
Trait: Swordsman
6/1/5
M

U-002
Shishio Makoto
2-5-1
Ace(2), [Swordsman(Mugenjin)], Battle Positions, Raid
(Battle Phase)<0 Each>: Deal 2 damage to this card, gain +1/+1/±0 until the end of the turn.
Trait: Swordsman
5/1/5
U

U-003
Seta Soujiro
3-5-1
Ace(1), [Swordsman(Shukuchi)], Swift Strike
(Deployment Phase)<R1>: Remove this card’s Set Group from the game. At the start of damage step, the card in this card’s Set Group (that has been removed) enters a Battle Area as 1 Set Group in any order and in reroll status.
Trait: Swordsman, Juppongatana
5/1/5
M

U-004
Uonoma Usui
2-4-1
Ace(1), [Swordsman(Ryukyu Bujutsu)], Iron Wall (2)
(AutoD): When this card’s detachment deals battle damage to an Enemy detachment, the Enemy Player chooses and scraps 1 card from Self Hand.
Trait: Swordsman, Juppongatana
3/3/4
R

U-005
Yukyuzan Anji
2-4-1
Ace(1), [Swordsman(Futae no Kiwami)]
(AutoA):The Friendly Player can play up to 2 cards of the same name command with 「Trait: Futae no Kiwami」in 1 turn.
(Defense Step)<R>: 1 Friendly Unit other than this card that is in the same area as this card gains Swordsman(Futae no Kiwami)until the end of the turn.
Trait: Swordsman, Juppongatana
4/0/5
R

U-006
Sawagejo Cho
1-4-0
[Swordsman(Katanagari)], Battle Positions
(Defense Step)<1>: This card gains +X/+X/+X until the end of the turn. The value of X is equal to the number of cards in the Friendly Hand.
Trait: Swordsman, Juppongatana
2/0/2
R

U-007
Honjo Kamatari
2-3-1
[Swordsman(Hojo-ryu Daikusarigama Jutsu)], Quick
Trait: Swordsman, Juppongatana
2/2/3
C

U-008
Kariwa Henya
2-3-1
[Swordsman(Soaring)]
(Friendly Damage Step)<1>: If this card is not in combat, deal 3 damage to 1 Enemy Unit in the Deployment Area.
Trait: Swordsman, Juppongatana
3/2/2
C

U-009
Iwanbo
2-3-0
[Swordsman(Juppongatana)], Iron Wall(2)
(Friendly Battle Phase)<1>: Move this card to its Owner’s Hand if it is destroyed.
Trait: Swordsman, Juppongatana
2/0/4
C

U-010
Fuji
2-2-1
[Swordsman(Juppongatana)]
(AutoA) This card cannot sortie if do not have a Friendly 「Saizuchi」.
(Enemy Battle Phase)<0>This card gains ±0/±0/-5 until the end of the turn. In that case, negate all the text of this card during this turn.
Trait: Swordsman, Juppongatana
4/0/6
U

U-011
Senkaku
1-2-0
[Swordsman(Juppongatana)]
(Battle Phase)<0>: This card gains Swift Strike until the end of the turn. At the end of the turn, scrap this card.
Trait: Swordsman
3/0/1
C

U-012
Rengoku
2-2-1
Supply(2)
0/1/4
C

U-013
Shinomori Aoshi
2-5-0
Ace(2), [Swordsman(Kodachi Nitou-ryu)], Quick
(Enemy Battle Phase)<1>Move this card to a Battle Area in reroll status that has an Enemy Unit.
Trait: Swordsman
5/3/5
M

CHARACTER

C-001
Komagata Yumi
2-4-0
(Battle Phase)<R1>: All Friendly Units with Green DNP and Swordsman gains +1/+1/+1 until the end of the turn.
0/0/0
Trait: Female, Adult
R

C-002
Sadohime Hoji
2-2-0
(Battle Phase)<1>: All Friendly Units with Swordsman may sortie even if in the status 「Sortie Restriction Effect」of Enemy effect is applied during this turn.
(Enemy Turn)<0>: Reroll 1 Friendly Unit in the Deployment Area.
0/0/0
Trait: Male, Adult, Juppongatana
U

C-003
Saizuchi
2-2-0
(AutoA): The Unit with 「Trait: Juppongatana」 that this card set on gains ±0/±0/+3 and text are negated.
(Enemy Turn)<0>Reroll 1 Friendly Unit in the Deployment Area.
0/0/0
Trait: Male, Adult, Juppongatana
U

COMMAND

C-001
Kaguzuchi
2-X-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Damage Step): Deal X+2 damage to 1 Enemy Unit that is in combat with a Friendly 「Shishio Makoto」.
Trait: Destruction, Mugenjin
R

C-002
Guren Kaina
2-5-1
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Friendly Damage Step): Move 1 Enemy Unit to the Vanguard of a Battle Area that has 「Shishio Makoto」 as the Vanguard in a Friendly detachment, and deal 3 damage to that unit.
Trait: Destruction, Movement, Mugenjin
R

C-003
Homura Dama
2-2-1
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): Deal 3 damage to 1 Enemy Unit that is in combat with a Friendly 「Shishio Makoto」. The destruction of that unit cannot be negated during this step.
Trait: Destruction, Mugenjin
C

C-004
Shukuchi
2-4-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): The 「Battle Damage Speed」 of a Friendly detachment that has 「Seta Sojiro」 get -1. The 「Battle Damage Speed」 by this effect can be 0. (Note: The battle damage of speed 0 will be resolve before speed 1 in order)
Trait: Strengthen, Shukuchi
C

C-005
Shuntensatsu
2-5-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Damage Step): The Defense Strength of 1 Enemy Unit is changed to X during this turn. The value of X is equal to the 「Battle Damage Speed」 of a Friendly detachment that has 「Seta Kojiro」.
Trait: Restraint, Shukuchi
U

C-006
Bouken Bougyoku Hyakka Ryoran
2-4-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Friendly Attack Step): If there is a Friendly Unit with Swordsman〔Ryukyu Bujutsu〕in a Battle Area, negate the text of 1 Enemy Unit and all the cards in the Enemy Hand during this turn.
Trait: Control, Ryukyu Bujutsu
U

C-007
Futae no Kiwami
1-3-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Defense Step): Negate all the modification of 1 Enemy Unit that is in combat with a Friendly Unit with Swordsman(Futae no Kiwam) and deal 3 damage to that unit.
Trait: Destruction, Restraint, Futae no Kiwami
U

C-008
Kiwami Hazushi
2-3-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): If a Friendly Unit with Swordsman(Futae no Kiwami) is in combat, negate the play of 1 Enemy Command with 「Trait: Destruction」「Trait: Restrain」 and move that card to the bottom of its Owner’s Nation.
Trait: Opposition, Futae no Kiwami
C

C-009
Orochi
1-2-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): Roll 1 Enemy Unit if a Friendly Unit with Swordsman(Katanagari) is in a Battle Area. If the play of this card gets Cut-In, you can re-select the target when resolving.
Trait: Movement, Katanagari
C

C-010
Benten Mawashi
2-3-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): Roll 1 Enemy Unit if a Friendly Unit with Swordsman(Honjo-ryu Daikusarigama Jutsu) is in a Battle Area. At the end of the step, that unit is rerolled and receives 2 damage.
Trait: Destruction, Movement, Honjo-ryu Daikusarigama Jutsu
C

C-011
Hikku Happa
1-3-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Battle Phase): 1 Friendly Unit in the same area as the Unit with Swordsman(Soaring) gains High Mobility until the end of the turn. Furthermore, deal 1 damage to 1 Enemy Unit.
Trait: Strengthen, Soaring
C

C-012
Kaiten Kenbu-Rokuren
2-5-2
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Defense Step): If a Friendly Unit with Swordsman(Kodachi Nitou-ryu) is in combat, deal 3 damage to 1 Enemy Unit that is in combat. Furthermore, deal 3 damage to 1 Enemy Unit.
Trait: Destruction, Kodachi Nito-ryu
U

C-013
Goko Juji
2-4-0
(AutoB): At the start of Friendly Deployment Phase, you may reveal this card from Friendly Hand and move it to the bottom of it’s Owner’s Nation. In that case, draw 1 card. Effects with this description, can only be use up to 3 times per turn.
(Defense Step): Move 1 Enemy Unit that is in combat with a Friendly Unit with Swordsman(Kodachi Nitou-ryu) to the number one order from behind of its detachment, and deal 2 damage to that unit.
Trait: Destruction, Movement, Kodachi Nito-ryu
C

C-014
Time For Battle
2-4-0
(Battle Phase): Roll 1 Enemy Unit.
Trait: Movement
U

Next up: A deck made of spares (that can be violent)

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Posted on December 31, 2012, in CCG, Crusade, The Little Sensei and tagged , , , . Bookmark the permalink. Leave a comment.

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